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Recent Movie Reviews

7 Movie Reviews

Better audio. Please.

I admire the fact that you fit so much audio into such a small file size, and I'm glad that you didn't create a 5mb file for a 60 second animation as people have been known to do.

But in this case, I really think the audio quality needs to be improved, even if it means a larger file size. At some points it was literally uncomfortable to listen to.

The humour was solid, and the graphics... well, they got the job done. A good effort.

Just great. ^_^

A very nice Flash, hilarious. There did seem to be an odd bug with the preloader though; as an example, it would list the movie as being "75.805576651839% loaded". ^_^; Anyhow. Very well done, keep up the good work.

Tweens are, ok but...

That's really a pretty decent tutorial, but I prefer the Actionscript method myself. You just create your object, convert it to a symbol (Movie Clip) and add the following Actionscript:

onClipEvent (load) {
opaq=0;
}

onClipEvent (enterFrame) {
if(opaq<10)
{
this._alpha-=10;
opaq++;
}
}

You can adjust how quickly or slowly it fades by adjusting the

if(opaq<10)

and

this._alpha-=10;

...lines. You might wish to ammend the tutorial to reference using Actionscript to fade up/down as well, but that's your choice. Keep up the good work. ^_^

Stizzle24 responds:

I didnt know about that...thanks maybe i will use that sumtime

Recent Game Reviews

10 Game Reviews

It's no Crimson Room.

To some extent, everyone copies the works they were inspired by. That's not even a bad thing. What is bad is when someone doesn't understand what made their inspiration good or successful.

This game, like many others, seems to me to have been inspired by the crimson room. Everything from the layout of the screen, to the way inventory works, to the invisible hotspots you have to click to get things to happen.

This game lacks the polish and intuitive style found in the Crimson Room, as well as basic usability like a "Combine" button. It's not a bad game per se, but not a very good one either.

It shows promise, but there needs to be serious thought put into how someone with no knowledge of the game is meant to figure out any of the puzzles, other than pure persistence or dumb luck.

Tab + Enter = win.

It's impressive that you were able to design this in 15 minutes, but there's really very little point to the game. A few things that would have improved it are:

- Levels (reach X points, proceed to next level)
- Different turkeys that take more than one shot to kill
- The need to reload your gun
- Ability to turn sound off

...and such. Also, you may wish to consider changing the game so that you don't need to click on the turkeys to shoot them. Two reasons; one, you can use tab and enter to kill all turkeys with utter ease, and two, it doesn't make much sense when your gun is aimed directly at the turkey but the shot misses because the mouse isn't on them. :P

An OK effort though, especially for 15 minutes. Just needs refinement.

Bugs, bugs, bugs.

Um. OK, so there seem to be a few problems with this game that still need to be worked out. In the middle of the battle with the black clock, I get returned to the loading menu.

In the battle with the stupid clock, my character is constantly flashing to the point that I can barely see him, and often turns invisible altogether (also happens in the battle with the black clock).

After the first attempt to cast a spell, magic always results in 'fail' (perhaps just bad luck?). Attacks have never succeeded to have any effect on either opponent.

This game seems to have promise, but it's pretty much unplayable in its current form. Don't get discouraged.

Age 42, Male

Canada

Joined on 5/11/04

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